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java.lang.Objectsleep.engine.atoms.Check
public class Check
A check object is the internal atomic step representing a predicate condition. This API is exposed to allow developers implementing a PredicateEnvironment bridge to take advantage of this API.
Everything required to setup the predicate check, evaluate all the ands/ors, and return true or false is handled by this atomic step.
To better illustrate what a Check is:
if ($x == 3)
{
println("\$x is 3");
}
The above sleep code would be compiled into a sequence that looks like:
[Goto]: (loop: false)
[Condition]:
[Predicate]: name->== negated->false
[Setup]:
[Create Frame]
[Scalar]: $x
[Push]
[Scalar]: 3
[Push]
[If true]:
[Create Frame]
[Parsed Literal] null
[Element]: $x is 3
[Push]
[Function Call]: &println
[If False]:
The parts that are bolded are representative of the word done by the Check object.
PredicateEnvironment,
Serialized Form| Field Summary | |
|---|---|
java.lang.String |
name
|
| Constructor Summary | |
|---|---|
Check(java.lang.String n,
Block s)
Constructs a check object, call by the sleep engine. |
|
| Method Summary | |
|---|---|
boolean |
check(ScriptEnvironment env)
Performs this "check". |
void |
setChoices(Check t,
Check f)
Sets up the true and false choices, again this is handled by the sleep engine |
void |
setInfo(int _hint)
Sets the line number in code where this check object occurs, again called by the sleep engine |
java.lang.String |
toString()
Returns a string representation of this object |
java.lang.String |
toString(java.lang.String prefix)
Converts this object to a string, used by the sleep engine for constructing an AST like thing |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
public java.lang.String name
| Constructor Detail |
|---|
public Check(java.lang.String n,
Block s)
| Method Detail |
|---|
public java.lang.String toString(java.lang.String prefix)
public java.lang.String toString()
toString in class java.lang.Object
public void setChoices(Check t,
Check f)
public void setInfo(int _hint)
public boolean check(ScriptEnvironment env)
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